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Sunday, June 14, 2009

CID!

So, I'd been toying around with the idea of a Cid mechanic, and I had some breakthroughs and thought I would share them with you guys.

The Cids will be the first subtheme of the game, a super-synergistic set of characters, they will all react off of each other, (kind of like Porom and Palom, but to a more extreme level) being decent by themselves, but pretty fearsome in tandem.

To give you an idea, here's the in-progress text for the Cid's I've worked on so far.

FFIV Cid "Scruffy Pilot Cid"

1500/1500 Fighter

Brawler: Cid gets +100 ATT and +100 DEF for each Cid character in play.

-He's a pretty hard hitter, so it seemed fitting to make him the tank of this group.
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FFVI Cid "Banana Suit Magitek Grandad Cid"

800/800 Mage

Black. White.

Magitek Fusion: All Cid characters in play gain the Black and White traits.

-As this Cid is our resident Magitek scientist, it seemed fitting for him to give his brethren magical abilities though magitek fusion. If you ever made a Cid deck, this would be the key card, though, he would need to be protected, or the others would lose their magic skills (and immunity)
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FFVII Cid "Sit your ass down and drink your goddamn tea Cid"

1600/1600

Highwind: Tap Cid, if you have X or less characters in reserve, draw a character and put it in your reserve. X is equal to the number of Cid characters in play.

-Probably the fan favorite, this Cid differs from the above listed, in that he's pretty decent by himself. This touches on the previous post, in that it helps you keep playing characters to the battle. I think he'll be a pretty common card to see with or without other Cids.
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FFVIII Cid "Headmaster Robin Williams Cid"

800/800

Balamb's Assistance: Tap Cid, draw a card for each Cid character in play.

-Another card good by himself. Drawing cards without passing is nice, because it denies your opponent the chance to ready their characters if you have the jump on them. Anyway, this Cid is more of a minor character than most, but you should still see him on the board a lot.
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and well... so far that's it... Oh wait... I forgot.


Remember when I said that IMO, Auron was the most powerful canon Final Fantasy character? Well, I lied...

Photobucket

Yeah, immediately after making him, he's on the watch list. I'm telling you, without tweaking the entire balance of the game, you will not see a statistically more powerful character than T.G. Cid.

I feel like he will balance out though... it's almost impossilble to make him the leader, because 3 Cid's must be present first. There ARE ways (cough... General Leo) to do this, but nothing worth building around.

I like him though, you can use him as a silver bullet card to deal with Cid decks, or run him in your own Cid deck for all sorts of mayhem. If you'll remember, in Final Fantasy Tactics, Cid is framed by the Church, and in the card game, it's only worth his time to come out when there are some imposters trying to sully his good name. There can be only one of course...

Don't worry though, you'll get a less specialized Orlandu at some point to use in your non-Cid decks. He'll still kick a ton of ass, I promise.

1 comment:

  1. holy $%&#! T.G. Cid is awesome. and you're right, he is not broken...completely. though he will cause problems for the opponent, he is still beatable. maybe buffing up auron is a good way around him. who knows. well done with Cid so far...

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