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Friday, August 14, 2009

Kupo-po!

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So before you say it, I know. The pictured moogle is not technically Mog (Mog is actually the badass moogle that tells you how high your attack is.)

The thing is that there is no Mog fanart or official art that translates well to card form that I could find. But I thought he was so tied in to the last post, I had to wing it. This moogle is actually from Final Fantasy XI, starring in one of the mini-expansions.

Anyway, Mog's ability is inspired from an old Game of Thrones card called Wheels within Wheels. WWW gave you the ability to switch plot cards around at will. Plots are similar to FFTCG's location cards, and I have a feeling Mog will be just as good in this game as WWW was in Thrones.

Being able to switch out locations can be useful. On the losing side, and don't want your opponent to take a certain relic? Switch it with something not currently useful. Overrun by your opponent? Bring in Bevelle really quick to reset the round. Or, how about starting with Auction House if you're behind, switching to Mako Reactor, and next turn retreating. Ouch.

(One important thing to note, is that since the leader check is made at the beginning of the round, swapping your locations around doesn't affect the amount of characters you can play.)

The more locations are released, the better Mog will get. I'm looking forward to seeing what kind of evil my playtesters and myself can dish out.

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