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Monday, March 30, 2009

The basic idea.

So what I've got going on, is a war game. The victory condition as of now, is to acquire and hold 10 relics from the Final Fantasy series. The relics will be items that have popped up in final fantasy that are integral to the story, or symbolic of the game. (i.e. Blitzball, Magicite, Materia, stuff of that nature)

I guess you could just call them points, but I wanted to make points more than just scorekeeping.

What's the fun of getting relics instead of points if you can't use them? After you win a battle, and the battle's relic, you are free to use the relic on your characters.

-For example, you fight in the Blitzball Stadium, win, and get the Blitzball relic. (The relic cards will be double-sided, one side with the location, the other with the relic that you recieve after you win) The locations will have traits as well: special effects that only apply to that location, and a preferred class for entering the location. (i.e. Midgar slums are more homely to Thieves than Mages)

The relics themselves are superpowered versions of regular cards you attach to your characters. (think weapons or armor) They're a little broken so far, but I think that adds to the fun. (Wanna cheat a little bit? Give an attack powerhouse like Auron the Blitzball, he'll gain Ranged and be able to shoot directly in the back row, but if he is defeated, you also lose the relic...which means you'll be out 1 point.) I think it will add a little bit of risk/reward to the game, which will be fun.

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