All fan-art obtained for this project is used only with the express permission of the artists.
If you really like some of the art or have questions, please contact the artist directly through their site.

Thursday, May 14, 2009

Leaders?

Just had an interesting brainstorm today that I think I might implement.

So far by themselves, all leaders do is give you the higher party numbers.
(I.e. if Cecil is your leader and he's in a leader friendly area, he gets 5 guys as opposed to the regular 3)

I'm thinking of expanding on this. I had it planned to where you had an actual leader card you attached to the leader, it's not equipment or anything, but it lets you and your opponent identify your leader. I'm thinking of giving it an actual purpose besides a placeholder, which will probably benefit the game in the long run.

The leader card, besides identifying the leader will have 3 unique abilities (think of them as leadership orders) that you tap the card to use. (It will ready in the next round like the characters as well.)

Return a character to your hand-
Multiple uses for this one... you can offensively use it to pop characters like Kain back to your hand, or defensively to protect a character.(or more specifically a relic that character is holding)
I wanted to make this a universal ability, but it seems too powerful to just make a regular action.

Dual attack by two characters-
Will be a godsend for high defense characters, it still makes Auron a pain in the ass, but not a wall you struggle to get past for the entire game. Like the latter ability, it's way too good to just make it usable whenever.

Prevent the leader from being discarded-
Lots of uses for this one too, in the second playtest, leaders were getting assassinated left and right, without much of a chance to hang around. Especially with fighter leaders, who were getting killed first turn on the front lines. Lots of great annoying characters to put this on... Cecil, Aeris, and Cyan come to mind.

No comments:

Post a Comment