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Monday, April 19, 2010

Secrets Revealed!

Final Fantasy,CCG

Here's a fun one.

Thanks to Juri for letting me use this piece, and for replying so quickly! I love how true Juri is to Amano's rendition of Relm in this piece. The colors are great, totally vibrant and clean, and I mean, really... there isn't anything remotely dark or emo about Relm, so it's a great style to draw her in. I've really gotta stress visiting Juri's deviantart, if you consider yourself a gamer, (especially if you consider yourself a niche gamer) check out the fanart section. There's even some Guilty Gear in there, how cool is that?

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Relm brings a new mechanic and a new wording to the table.

The first is "revealing in your reserves". If you'll remember, the reserves is a face-down pile of characters that you are free to play from. To reveal from your reserves, just turn the character face-up. The potential downside is, this gives your opponent a look at what you'll be playing in the next couple of turns, so they can plan around it. Implementing this means that when characters return to your reserves (say, through the leader card), they return face up as well.
These abilities tend to be really good, so this helps keep the mechanic under control.

So let's take a look at Relm, shall we?
Yeah, she's pretty stacked. Gameplay-wise, she was the strongest mage in FFVI, and that shows here, she's got some serious versatility. Playing characters from you or your opponents discard always looks killer on paper, but it IS a little bit situational. Especially when you are only allowed to pull from your opponent's pile. Early game, this makes Relm a little less of a bomb, however, mid-battle is where she shines, especially if your opponent doesn't know she's coming up. (I'm gonna paint your portrait Uncle Umaro!)

The only catch, is you'll notice the bottom line "...this character is bound to Relm." This is a concise way of saying, "When Relm leaves play, discard this card from play." You'll notice the term "bound" showing up in summon cards as well, once I update them. Of course this means, when Relm has Umaro backing her up, you need only take care of Relm to take him down. And Relm has the combat presence of a bowl of cereal, so if you catch her without a recover ability, or with the Throw skill, momentum should immediately shift back in your favor.

2 comments:

  1. Does this power require having both a Relm character in one of your rows and a copy in the reserves to activate?

    If it is the second case, is there some way to target opponent's reserves?

    As I'm interpreting it right now (2nd case), there seems like little reason to bring Relm out of your reserve. Unless you're about to lose the battle, she's better served out of harm's way where any characters bound to her can't be released.

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  2. Yeah, it would be the second case. I do plan on having cards that reveal and discard cards in your opponents reserve, yeah. But you're right, there is little reason to bring her out,unless you're strapped for characters.

    Considering her ability is a one-shot, I don't think it affects her balance all that much though.

    Bound also needs to be reworded a bit, because being in the reserves isn't technically in play. I mean it works, because she hasn't technically left play until she comes into play and then leaves, but I could see it getting confusing.

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